“Portal is a single-player first-person action/puzzle video game developed by Valve. The game consists primarily of a series of puzzles that must be solved by teleporting the player’s character and other simple objects using the Aperture Science Handheld Portal Device (“Portal Gun” for short), a unit that can create an inter-spatial portal between flat planes.” <wiki>

Over Christmas I had a chance to play Portal. I found this game very original and surprisingly engaging. Although short, this game offers scaling challenges that are both entertaining and thought-provoking. Portal, as simple as the premise may be, is woven together in a unique way; rarely does a game provide an interesting challenge without involving massive bloodshed.

Whats more is the radical complexity that springs forth from this simple idea. The ability to create portals, paired with the appropriate environments, produces puzzles of spectacular richness. Throughout the game you experience the enjoyment of exploring all of the ways in which you can utilize the Portal Gun to overcome a multitude of obstacles. It’s interesting because you develop an intimate sense of the physical game-dynamics as

you progress through the game. Many people (especially the older generations) find the embodied game experience to be disorienting and confusing, and justifiably so! Portal does an amazing job familiarizing the player with the physics of the game world. Even someone like me whose played many varieties of first-person shooters still felt the sense of agency and mastery that came from overcoming one trial after another, triumphant.

“Still Alive” –

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